It’s a little pricier but holds up wayyyyy better than the cheaper alternative. Disclosure: with some of these links, as an Amazon Associate, I earn from qualifying purchases. Others, like the Mexican Army Cipher or the Jefferson Wheel, are only recommended for specific circumstances. Some of these items, like the Cryptex, I use ALL THE TIME. Lastly, here is a list of items I like to use for Adventures: Once you’ve committed to the perceived purpose, time to move to Step 2! You aren’t constrained by the story and having to make everything “make sense”. If you want to make it more immersive/story driven, the “initiate” route is great because you can make them do any puzzle or challenge. But once they find the chest, they must now locate the key! You can break the day up into two phases: Phase One is complete when they find the treasure chest. I’m fond of the good old fashioned “Treasure Hunt”. It could be something as simple as “I built this day for you, follow the clues!“ Or to be more elaborate: “You’re an initiate in a secret organization and must complete these trials to join.” That being said, you can’t tell your players what the purpose is ("Happy birthday, honey! There's a surprise party waiting for you and you need to find it!”) The purpose is simple, maybe a proposal or a birthday. You need to start with the purpose, and then the "perceived purpose".
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